The dialogue doesn’t work quite as well without the rhythm of linear presentation - you tap to progress, which makes the timing feel off - and not all of it is voiced. It’s not quite there, though, and I wish it was, because the show looks great. The writing is good, they’ve used the original actors, and the art looks similar to the show. The game feels like Steven Universe, and that’s important. (And here are my own brief thoughts about the game.) I recommend it especially to Steven Universe fans who’ve missed the series after it ended. Battle is pretty much the same as other games, but again unlike Nightmare Farm it requires a lot more focus, especially in the battles.Īll in all, it’s a game that might have a complex plot but it has the same story-battle vibe that you’re used to. You don’t have to press the screen and wait valuable seconds for your characters to get to the other room: you just swipe and the characters will run to keep up! That’s made it so much easier to return to the last room and check it you’ve forgotten any loot. The controls are different from what you might be used to. It’s nice to play when you’re in a car or in bed, because you can expect to spend a long time playing the game. It’s still fun but, unlike Nightmare Farm, it’s not as easy to pick up and play for a few minutes. There are a lot of things to read and quite a lot of pop-up battles. (Although some of the things are hard to understand without watching the series.) I think the fact that I’ve watched this series makes it a more personal experience for me, so it might not be the same for those who haven’t. It had the same bright colours and playfulness as the series. The graphics were nice, and they had a lighter and more cartoony vibe to them. It was fun and I liked that they had the original voices of most of the characters, which gives it a more real feel. The following review has been written in its entirety by my SU mega-fan daughter (with a few notes by me at the end): We’ve yet to watch Future (a limited series that picks up a few years later), but this game is set in, or just after, the original timeline. I’ll miss it, and miss the time spent sharing that experience with her. Watching Steven Universe with my daughter has been a deeply rewarding experience, and wrapping it all up with the movie a couple of months back was quite emotional. We held off on playing the game in order to finish the series first and avoid spoilers. I can only hope the developers can get a fix out soon: unfortunately, I probably won’t be going back to it. The game froze consistently on two different devices, which doesn’t bode well. This is my final Apple Arcade review, and it’s a bit of a downer. And all the parents are gone? I was confused, but then I didn’t get very far. It’s harder than you think.) I don’t really know what the story is yet, but your character’s in a coma, or he just woke up from a coma, and there’s an asylum and a missing girl. (Writers: unless you’re really good at it, avoid writing in rhymes. The voice-acting is good, but the writing’s a bit of a mixed bag, especially the rhyming in the opening cinematic. So far, there’s been a couple of easy puzzles, some elevators, and a couple of characters to talk to. You tap on things to interact with them, which sounds good in theory, but on the large iPad it means you constantly have to move your hand, and you obscure whatever it is you’re supposed to tap on. The controls work well - it’s another puzzle-platformer, with movement on the left and jumping on the right. And, after all, Apple is the publisher, they must have the resources to do proper QA! I don’t have time to troubleshoot or replay games to write a three-paragraph review.įrom the little I’ve seen, Neversong looks beautiful and sounds great. But this seems excessive, especially after playing 117 Apple Arcade games that, for the most part, have been very well-behaved. When you return, the game appears to still be running, but the controls don’t work and you have to force quit.) Whatever you do, don’t pull down the control centre or multitask while playing this game. (Update: a couple of minutes later, it “froze” again. Another forced quit and reboot, and I was able to progress…but for how long? The third time was after I tried playing on the iPhone instead, picking up from the last save point: as soon as it had finished loading, the game froze. This time, I probably lost around five minutes of progress. The second time was after I’d explored the village, taking in the beautiful scenery. The first time was early on, just after a save point, and the only thing I lost was the minute it took to quit the app and restart.
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